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Keeps an FLinearColor interface by using the property setter/getter functions, even though the property itself is of FColor type
| Name | UPropertyValueColor |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueColor.h |
| Include Path | #include "PropertyValueColor.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPropertyValueColor : public UPropertyValue
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyValue → UPropertyValueColor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPropertyValueColor
(
const FObjectInitializer& ObjectInitializer |
PropertyValueColor.h |
Functions
Public
Overridden from UPropertyValue
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< uint8 > GetDataFromResolvedObject() |
Fetches the value bytes for this property from the resolved object. | PropertyValueColor.h | |
virtual UScriptStruct * GetStructPropertyStruct() |
PropertyValueColor.h | ||
virtual int32 GetValueSizeInBytes() |
PropertyValueColor.h |