Navigation
Unreal Engine C++ API Reference > Plugins > VariantManagerContent
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPropertyValue
- UPropertyValueColor
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueColor.h |
Include | #include "PropertyValueColor.h" |
Syntax
UCLASS&40;BlueprintType&41;
class UPropertyValueColor : public UPropertyValue
Remarks
Keeps an FLinearColor interface by using the property setter/getter functions, even though the property itself is of FColor type
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UPropertyValueColor
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPropertyValue
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
TArray< uint8 > | Fetches the value bytes for this property from the resolved object. | |
![]() ![]() ![]() |
UScriptStruct * | ||
![]() ![]() ![]() |
int32 |