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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > UPropertyValue
- UPropertyValue::IsRecordedDataCurrent()
- UPropertyValueSoftObject::IsRecordedDataCurrent()
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValue.h |
Include | #include "PropertyValue.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValue.cpp |
virtual bool IsRecordedDataCurrent&40;&41;
Remarks
Returns true if our recorded data would remain the same if we called RecordDataFromResolvedObject right now