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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > UPropertyValue
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValue.h |
Include | #include "PropertyValue.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValue.cpp |
void Init
&40;
const TArray< FCapturedPropSegment > & InCapturedPropSegments,
FFieldClass &42; InLeafPropertyClass,
const FString & InFullDisplayString,
const FName & InPropertySetterName,
EPropertyValueCategory InCategory
&41;