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API > API/Plugins > API/Plugins/VariantManagerContent
| Name | ULevelVariantSetsFunctionDirector |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsFunctionDirector.h |
| Include Path | #include "LevelVariantSetsFunctionDirector.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class ULevelVariantSetsFunctionDirector : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelVariantSetsFunctionDirector
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~ULevelVariantSetsFunctionDirector() |
LevelVariantSetsFunctionDirector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnDestroy | OnDirectorDestroyed | Called from our destructor Mainly used by levelvariantsets to keep track of when a director becomes invalid and we need to create a new one for that world | LevelVariantSetsFunctionDirector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
OnDirectorDestroyed & GetOnDestroy() |
LevelVariantSetsFunctionDirector.h | ||
virtual UWorld * GetWorld() |
LevelVariantSetsFunctionDirector.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
LevelVariantSetsFunctionDirector.h |