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Unreal Engine C++ API Reference > Plugins > VariantManagerContent
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelVariantSetsFunctionDirector
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsFunctionDirector.h |
Include | #include "LevelVariantSetsFunctionDirector.h" |
Syntax
UCLASS&40;Blueprintable&41;
class ULevelVariantSetsFunctionDirector : public UObject
Variables
Type | Name | Description | |
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OnDirectorDestroyed | OnDestroy | Called from our destructor Mainly used by levelvariantsets to keep track of when a director becomes invalid and we need to create a new one for that world |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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OnDirectorDestroyed & | GetOnDestroy () |
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UWorld * | GetWorld () |