Navigation
Unreal Engine C++ API Reference > Plugins > VariantManagerContent > ULevelVariantSets
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSets.h |
Include | #include "LevelVariantSets.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSets.cpp |
UWorld &42; GetWorldContext
&40;
int32 & OutPIEInstanceID
&41;
Remarks
Returns the current world, as well as its PIEInstanceID This will break when the engine starts supporting multiple, concurrent worlds