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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > FFunctionCaller
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/FunctionCaller.h |
Include | #include "FunctionCaller.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/FunctionCaller.cpp |
void PostSerialize
&40;
const FArchive & Ar
&41;
Remarks
Called after this event has been serialized in order to cache the function pointer if necessary