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API > API/Plugins > API/Plugins/VariantManager > API/Plugins/VariantManager/UVariantManagerBlueprintLibrary
References
| Module | VariantManager |
| Header | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h |
| Include | #include "VariantManagerBlueprintLibrary.h" |
| Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"VariantManager"&41;
static ULevelVariantSets &42; CreateLevelVariantSetsAsset
&40;
const FString & AssetName,
const FString & AssetPath
&41;
Remarks
Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game')