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Unreal Engine C++ API Reference > Plugins > VariantManager > UVariantManagerBlueprintLibrary
References
Module | VariantManager |
Header | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h |
Include | #include "VariantManagerBlueprintLibrary.h" |
Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;ScriptMethod&41;, Category&61;"VariantManager"&41;
static UPropertyValue &42; CaptureProperty
&40;
UVariant &42; Variant,
AActor &42; Actor,
FString PropertyPath
&41;
Remarks
Finds the actor binding to Actor within Variant and tries capturing a property with PropertyPath Returns the captured UPropertyValue if succeeded or nullptr if it failed.