Navigation
API > API/Plugins > API/Plugins/VariantManager > API/Plugins/VariantManager/FVariantManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCapturableProperties
(
const TArray< AActor* >& Actors, |
VariantManager.h | ||
void GetCapturableProperties
(
const TArray< UClass* >& Classes, |
VariantManager.h |
GetCapturableProperties(const TArray< AActor * > &, TArray< TSharedPtr< FCapturableProperty > > &, FString, bool)
| Name | GetCapturableProperties |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h |
| Include Path | #include "VariantManager.h" |
| Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp |
void GetCapturableProperties
(
const TArray < AActor * > & Actors,
TArray < TSharedPtr < FCapturableProperty > > & OutProperties,
FString TargetPropertyPath,
bool bCaptureAllArrayIndices
)
GetCapturableProperties(const TArray< UClass * > &, TArray< TSharedPtr< FCapturableProperty > > &, FString, bool)
| Name | GetCapturableProperties |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h |
| Include Path | #include "VariantManager.h" |
| Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp |
void GetCapturableProperties
(
const TArray < UClass * > & Classes,
TArray < TSharedPtr < FCapturableProperty > > & OutProperties,
FString TargetPropertyPath,
bool bCaptureAllArrayIndices
)