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Unreal Engine C++ API Reference > Plugins > VariantManager > FVariantManager
References
Module | VariantManager |
Header | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h |
Include | #include "VariantManager.h" |
Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp |
TArray< UPropertyValue &42; > CreateMaterialPropertyCaptures
&40;
const TArray< UVariantObjectBinding &42; > & InTheseBindings
&41;