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API > API/Plugins > API/Plugins/VariantManager > API/Plugins/VariantManager/FVariantManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CanAddActorsToVariant
(
const TArray< TWeakObjectPtr< AActor > >& InActors, |
Returns which actors we can add to an existing UVariant, since we only allow one per actor per variant We can force add/replace with AddObjectBindings, but this allows us to check how many will be added, which is used for tooltips and feedback | VariantManager.h | |
| VariantManager.h |
CanAddActorsToVariant(const TArray< TWeakObjectPtr< AActor > > &, const UVariant *, TArray< TWeakObjectPtr< AActor > > &)
Description
Returns which actors we can add to an existing UVariant, since we only allow one per actor per variant We can force add/replace with AddObjectBindings, but this allows us to check how many will be added, which is used for tooltips and feedback
| Name | CanAddActorsToVariant |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h |
| Include Path | #include "VariantManager.h" |
| Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp |
void CanAddActorsToVariant
(
const TArray < TWeakObjectPtr < AActor > > & InActors,
const UVariant * InVariant,
TArray < TWeakObjectPtr < AActor > > & OutActorsWeCanAdd
)
CanAddActorsToVariant(const TArray< UObject > &, const UVariant , TArray< UObject * > &)
| Name | CanAddActorsToVariant |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h |
| Include Path | #include "VariantManager.h" |
| Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp |
void CanAddActorsToVariant
(
const TArray < UObject * > & InActors,
const UVariant * InVariant,
TArray < UObject * > & OutActorsWeCanAdd
)