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API > API/Plugins > API/Plugins/VariantManager > API/Plugins/VariantManager/FVariantManager > API/Plugins/VariantManager/FVariantManager/CanAddActorsToVariant
References
| Module | VariantManager |
| Header | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h |
| Include | #include "VariantManager.h" |
| Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp |
void CanAddActorsToVariant
&40;
const TArray< UObject &42; > & InActors,
const UVariant &42; InVariant,
TArray< UObject &42; > & OutActorsWeCanAdd
&41;
Remarks
Returns which actors we can add to an existing UVariant, since we only allow one per actor per variant We can force add/replace with AddObjectBindings, but this allows us to check how many will be added, which is used for tooltips and feedback