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Unreal Engine C++ API Reference > Plugins > VariantManager > FCapturableProperty > FCapturableProperty
References
Module | VariantManager |
Header | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/CapturableProperty.h |
Include | #include "CapturableProperty.h" |
FCapturableProperty
&40;
const FString & InDisplayName,
const FPropertyPath & InPropPath,
const TArray< FString > & InComponentNames,
bool InChecked,
FName InPropertySetterName,
EPropertyValueCategory InCaptureType
&41;