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API > API/Plugins > API/Plugins/VPUtilitiesEditor
| Name | UVPUtilitiesEditorBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h |
| Include Path | #include "VPUtilitiesEditorBlueprintLibrary.h" |
Syntax
UCLASS ()
class UVPUtilitiesEditorBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UVPUtilitiesEditorBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UOSCServer * GetDefaultOSCServer() |
Get the default OSC server. | VPUtilitiesEditorBlueprintLibrary.h | |
static UTexture * ImportSnapshotTexture
(
FString FileName, |
Imports Image file into VirtualProduction/Snapshots/ folder | VPUtilitiesEditorBlueprintLibrary.h |
|
static AVPEditorTickableActorBase * SpawnVPEditorTickableActor
(
UObject* ContextObject, |
Spawn an editor-only virtual production tickable actor | VPUtilitiesEditorBlueprintLibrary.h |
|
static AVPTransientEditorTickableActorBase * SpawnVPTransientEditorTickableActor
(
UObject* ContextObject, |
Spawn an editor-only transient virtual production tickable actor | VPUtilitiesEditorBlueprintLibrary.h |
|