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API > API/Plugins > API/Plugins/VPUtilitiesEditor > API/Plugins/VPUtilitiesEditor/UVPUtilitiesEditorBlueprintLibra-
References
| Module | VPUtilitiesEditor |
| Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h |
| Include | #include "VPUtilitiesEditorBlueprintLibrary.h" |
| Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Virtual Production"&41;
static AVPEditorTickableActorBase &42; SpawnVPEditorTickableActor
&40;
UObject &42; ContextObject,
const TSubclassOf< AVPEditorTickableActorBase > ActorClass,
const FVector Location,
const FRotator Rotation
&41;
Remarks
Spawn an editor-only virtual production tickable actor
Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level.
Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines