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API > API/Plugins > API/Plugins/VPUtilitiesEditor > API/Plugins/VPUtilitiesEditor/UVPUtilitiesEditorBlueprintLibra-
Description
Spawn an editor-only virtual production tickable actor
Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level.
Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines
| Name | SpawnVPEditorTickableActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h |
| Include Path | #include "VPUtilitiesEditorBlueprintLibrary.h" |
| Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Virtual Production")
static AVPEditorTickableActorBase * SpawnVPEditorTickableActor
(
UObject * ContextObject,
const TSubclassOf < AVPEditorTickableActorBase > ActorClass,
const FVector Location,
const FRotator Rotation
)