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Unreal Engine C++ API Reference > Plugins > VPUtilitiesEditor > UVPScoutingSubsystem
References
Module | VPUtilitiesEditor |
Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h |
Include | #include "VPScoutingSubsystem.h" |
Syntax
static VProdPanelLeftID = FName(TEXT("VirtualProductionPanelLeft"));