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API > API/Plugins > API/Plugins/VPUtilitiesEditor
Base class for virtual production VR tools
| Name | AVRTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VRTool.h |
| Include Path | #include "VRTool.h" |
Syntax
UCLASS ()
class AVRTool : public AVPTransientEditorTickableActorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AVPViewportTickableActorBase → AVPEditorTickableActorBase → AVPTransientEditorTickableActorBase → AVRTool
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVRTool
(
const FObjectInitializer& ObjectInitializer |
VRTool.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReceivesEditorInput | bool | If set to true, then this actor will be able to recieve input delegate callbacks when in the editor. | VRTool.h |
|
| EditorOnlyInputComponent | TObjectPtr< UInputComponent > | VRTool.h |
|