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API > API/Plugins > API/Plugins/VPUtilities > API/Plugins/VPUtilities/Libraries > API/Plugins/VPUtilities/Libraries/UVPRenderingBlueprintLibrary
References
| Module | VPUtilities |
| Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPRenderingBlueprintLibrary.h |
| Include | #include "Libraries/VPRenderingBlueprintLibrary.h" |
| Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/Libraries/VPRenderingBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Virtual Production&124;Rendering"&41;
static void GenerateSceneViewExtensionIsActiveFunctorForViewportType
&40;
FSceneViewExtensionIsActiveFunctor & OutIsActiveFunction,
bool bPIE,
bool bSIE,
bool bEditorActive,
bool bGamePrimary
&41;
Remarks
Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively:
- PIE
- SIE
- Editor's active
- Game's primary If it is none of the above, it emits no opinion about activating the Scene View Extension.