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API > API/Plugins > API/Plugins/VPUtilities > API/Plugins/VPUtilities/Actors
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AVPViewportTickableActorBase
- AVPBookmarkActor
- AVPEditorTickableActorBase
- AVPTransientEditorTickableActorBase
- AVRTool
References
| Module | VPUtilities |
| Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPViewportTickableActorBase.h |
| Include | #include "Actors/VPViewportTickableActorBase.h" |
Syntax
UCLASS&40;Abstract&41;
class AVPViewportTickableActorBase : public AActor
Remarks
Actor that tick in the Editor viewport with the event EditorTick.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EVPViewportTickableFlags | ViewportTickType | Where the actor should be ticked. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AVPViewportTickableActorBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | EditorLockLocation
(
bool bSetLockLocation |
Sets the LockLocation variable to disable movement from the translation gizmo | |
| void | EditorTick
(
float DeltaSeconds |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Destroyed () |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending | |
| bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | ||
| void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |