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Actor that tick in the Editor viewport with the event EditorTick.
| Name | AVPViewportTickableActorBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPViewportTickableActorBase.h |
| Include Path | #include "Actors/VPViewportTickableActorBase.h" |
Syntax
UCLASS (Abstract)
class AVPViewportTickableActorBase : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AVPViewportTickableActorBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVPViewportTickableActorBase
(
const FObjectInitializer& ObjectInitializer |
Actors/VPViewportTickableActorBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ViewportTickType | EVPViewportTickableFlags | Where the actor should be ticked. | Actors/VPViewportTickableActorBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EditorDestroyed() |
Actors/VPViewportTickableActorBase.h |
|
|
void EditorLockLocation
(
bool bSetLockLocation |
Sets the LockLocation variable to disable movement from the translation gizmo | Actors/VPViewportTickableActorBase.h |
|
void EditorTick
(
float DeltaSeconds |
Actors/VPViewportTickableActorBase.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Destroyed() |
Actors/VPViewportTickableActorBase.h | ||
virtual bool ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | Actors/VPViewportTickableActorBase.h | |
virtual void Tick
(
float DeltaSeconds |
Actors/VPViewportTickableActorBase.h |