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API > API/Plugins > API/Plugins/VPRoles > API/Plugins/VPRoles/UVirtualProductionRolesSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasActiveRole
(
const FString& Role |
VPRolesSubsystem.h |
|
|
bool HasActiveRole
(
const FGameplayTag& Role |
VPRolesSubsystem.h |
HasActiveRole(const FString &)
| Name | HasActiveRole |
| Type | function |
| Header File | /Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Public/VPRolesSubsystem.h |
| Include Path | #include "VPRolesSubsystem.h" |
| Source | /Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Private/VPRolesSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Virtual Production|Roles")
bool HasActiveRole
(
const FString & Role
) const
Whether a role is currently active.
HasActiveRole(const FGameplayTag &)
| Name | HasActiveRole |
| Type | function |
| Header File | /Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Public/VPRolesSubsystem.h |
| Include Path | #include "VPRolesSubsystem.h" |
| Source | /Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Private/VPRolesSubsystem.cpp |
bool HasActiveRole
(
const FGameplayTag & Role
) const
Whether a role is currently active.