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API > API/Plugins > API/Plugins/VCamCoreEditor
| Name | UVCamEditorLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCoreEditor/Public/VCamEditorLibrary.h |
| Include Path | #include "VCamEditorLibrary.h" |
Syntax
UCLASS ()
class UVCamEditorLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UVCamEditorLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetAllVCamComponentsInLevel
(
TArray< UVCamComponent* >& VCamComponents |
Find all loaded VCam Components own by an actor in the world editor. | VCamEditorLibrary.h |