Navigation
API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/ViewTargetPolicy > API/Plugins/VCamCore/ViewTargetPolicy/UGameplayViewTargetPolicy
References
| Module | VCamCore |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/ViewTargetPolicy/GameplayViewTargetPolicy.h |
| Include | #include "ViewTargetPolicy/GameplayViewTargetPolicy.h" |
UFUNCTION&40;BlueprintNativeEvent, BlueprintCallable, Category&61;"VirtualCamera"&41;
TArray< APlayerController &42; > DeterminePlayerControllers
&40;
const FDeterminePlayerControllersTargetPolicyParams & Params
&41;
Remarks
Called when the policy should be applied: when the output provider's activation changes in a game world. The player controllers for which the view target should be set to the output provider's camera. Typically contains 1 element but you can return more if you wish.