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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/Util > API/Plugins/VCamCore/Util/FChildWidgetReference
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Virtual Camera"&41;
TSoftObjectPtr< UWidget > Template
Remarks
Pointer to template widget within the Blueprint's widget tree.
Important: in UMG there are templates and previews. Templates are like the CDO and previews are what you see in the editor