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API > API/Plugins > API/Plugins/VCamCore
Function Library primarily used for exposing functionality of UI related structs to Blueprints
| Name | UVCamUIFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/UI/VCamUIFunctionLibrary.h |
| Include Path | #include "UI/VCamUIFunctionLibrary.h" |
Syntax
UCLASS ()
class UVCamUIFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UVCamUIFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UInputAction * GetConnectedInputAction_VCamConnection
(
const FVCamConnection& Connection |
Gets the Connected Input Action for the given VCam Connection The returned Input Action is only guaranteed to be valid if both IsConnected() is true AND the VCam Connection is set to require an Input Action If the VCam Connection doesn't require an Input Action then this may still return a valid Action if the Connection Point had an associated Input Action however you will need to test for this manually | UI/VCamUIFunctionLibrary.h |
|
static bool GetConnectedInputAction_VCamWidget
(
UVCamWidget* Widget, |
Gets the input action mapped to ConnectionId on the widget. | UI/VCamUIFunctionLibrary.h | |
static UVCamModifier * GetConnectedModifier_VCamConnection
(
const FVCamConnection& Connection |
Gets the Connected Modifier for the given VCam Connection The returned Modifier is guaranteed to be valid if IsConnected() is true | UI/VCamUIFunctionLibrary.h |
|
static bool GetConnectedModifier_VCamWidget
(
UVCamWidget* Widget, |
Gets the modifier connected to ConnectionId on the widget. | UI/VCamUIFunctionLibrary.h |
|
static bool GetConnectionByName_VCamWidget
(
UVCamWidget* Widget, |
Gets a connection by its ID. | UI/VCamUIFunctionLibrary.h |
|
static FName GetConnectionPointName_VCamConnection
(
const FVCamConnection& Connection |
Gets the name of the associated Connection Point for a given VCam Connection. | UI/VCamUIFunctionLibrary.h |
|
static bool GetConnectionPointName_VCamWidget
(
UVCamWidget* Widget, |
Gets the connection point the connection ConnectionId attempts to connect to on the widget. | UI/VCamUIFunctionLibrary.h |
|
static bool IsConnected_VCamConnection
(
const FVCamConnection& Connection |
Checks whether a given VCam Connection is successfully connected. | UI/VCamUIFunctionLibrary.h |
|
static bool IsConnected_VCamWidget
(
UVCamWidget* Widget, |
Gets whether the ConnectionId is connected on the widget. | UI/VCamUIFunctionLibrary.h |
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