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API > API/Plugins > API/Plugins/VCamCore
| Name | UVCamOutputComposure |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Output/VCamOutputComposure.h |
| Include Path | #include "Output/VCamOutputComposure.h" |
Syntax
UCLASS (Meta=(DisplayName="Composure Output Provider"))
class UVCamOutputComposure : public UVCamOutputProviderBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVCamOutputProviderBase → UVCamOutputComposure
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVCamOutputComposure() |
Output/VCamOutputComposure.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FinalOutputRenderTarget | TObjectPtr< UTextureRenderTarget2D > | TextureRenderTarget2D asset that contains the final output | Output/VCamOutputComposure.h |
|
| LayerTargets | TArray< TSoftObjectPtr< ACompositingElement > > | List of Composure stack Compositing Elements to render the requested UMG into | Output/VCamOutputComposure.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Output/VCamOutputComposure.h |
Protected
Overridden from UVCamOutputProviderBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateUMG() |
Called to create the UMG overlay widget. | Output/VCamOutputComposure.h |