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API > API/Plugins > API/Plugins/VCamCore
| Name | UVCamModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Modifier/VCamModifier.h |
| Include Path | #include "Modifier/VCamModifier.h" |
Syntax
UCLASS (Abstract, Blueprintable, EditInlineNew)
class UVCamModifier : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVCamModifier
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectionPoints | TMap< FName, FVCamModifierConnectionPoint > | Modifier/VCamModifier.h |
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| InputContextPriority | int32 | If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system with. | Modifier/VCamModifier.h |
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| InputMappingContext | TObjectPtr< UInputMappingContext > | If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized. | Modifier/VCamModifier.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsInitialization | bool | Modifier/VCamModifier.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UVCamModifierContext* Context, |
Called every tick to update this modifier. | Modifier/VCamModifier.h | |
virtual void Deinitialize() |
Modifier/VCamModifier.h | ||
void GetCurrentLiveLinkDataFromOwningComponent
(
FLiveLinkCameraBlueprintData& LiveLinkData |
Modifier/VCamModifier.h |
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UVCamComponent * GetOwningVCamComponent() |
Modifier/VCamModifier.h |
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FName GetStackEntryName() |
Gets the name of the modifier in the associated modifier stack. | Modifier/VCamModifier.h |
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virtual UWorld * GetWorld() |
Modifier/VCamModifier.h | ||
virtual void Initialize
(
UVCamModifierContext* Context, |
Modifier/VCamModifier.h | ||
bool IsEnabled() |
Modifier/VCamModifier.h |
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bool IsInitialized() |
Modifier/VCamModifier.h | ||
void SetEnabled
(
bool bNewEnabled |
Modifier/VCamModifier.h |
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bool SetStackEntryName
(
FName NewName |
Sets the name of the modifier in the associated modifier stack Returns a bool for whether | Modifier/VCamModifier.h |
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Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Modifier/VCamModifier.h |