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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/UVCamComponent
References
| Module | VCamCore |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h |
| Include | #include "VCamComponent.h" |
| Source | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Private/VCamComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"VirtualCamera"&41;
void RegisterObjectForInput
&40;
UObject &42; Object
&41;
Remarks
Registers the given object with the VCamComponent's Input Component This allows dynamic input bindings such as input events in blueprints to work correctly Note: Ensure you call UnregisterObjectForInput when you are finished with the object otherwise input events will still fire until GC actually destroys the object
Parameters
| Name | Description |
|---|---|
| Object | The object to register |