Navigation
API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/UVCamComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UVCamComponent::PostLoad()
References
| Module | VCamCore |
| Header | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h |
| Include | #include "VCamComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Private/VCamComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.