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Unreal Engine C++ API Reference > Plugins > VCamCore > UVCamComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UVCamComponent::PostLoad()
References
Module | VCamCore |
Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h |
Include | #include "VCamComponent.h" |
Source | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Private/VCamComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.