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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/UVCamComponent
References
| Module | VCamCore |
| Header | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h |
| Include | #include "VCamComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Private/VCamComponent.cpp |
UFUNCTION (BlueprintCallable, Category="VCam Input", Meta=(ReturnDisplayName="Key"))
FKey GetPlayerMappedKey
(
const FName MappingName
) const
Remarks
Searches the currently active input system for the current key mapped to a given input mapping If there is not a player mapped key, then this will return EKeys::Invalid.