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Unreal Engine C++ API Reference > Plugins > VCamCore > UVCamComponent
References
Module | VCamCore |
Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h |
Include | #include "VCamComponent.h" |
Source | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Private/VCamComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"VirtualCamera",
Meta&61;&40;DeterminesOutputType&61;"ModifierClass", DynamicOutputParam&61;"CreatedModifier", ReturnDisplayName&61;"Success"&41;&41;
bool AddModifier
&40;
const FName Name,
TSubclassOf< UVCamModifier > ModifierClass,
UVCamModifier &42;& CreatedModifier
&41;
Remarks
Add a modifier to the stack with a given name. If that name is already in use then the modifier will not be added. Returns the created modifier if the Add succeeded