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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/UI > API/Plugins/VCamCore/UI/UVCamWidget
References
| Module | VCamCore |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamWidget.h |
| Include | #include "UI/VCamWidget.h" |
UFUNCTION&40;BlueprintImplementableEvent, Category&61;"VCam Connections"&41;
void OnConnectionUpdated
&40;
FName ConnectionName,
bool bDidConnectSuccessfully,
FName ModifierConnectionPointName,
UVCamModifier &42; ConnectedModifier,
UInputAction &42; ConnectedAction
&41;
Remarks
Event called when a specific connection has been updated
The connection is not guaranteed to succeed so "Did Connect Successfully" should be checked before using the connected modifier or action