Navigation
API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/UI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UVCamUIFunctionLibrary
References
| Module | VCamCore |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamUIFunctionLibrary.h |
| Include | #include "UI/VCamUIFunctionLibrary.h" |
Syntax
UCLASS&40;&41;
class UVCamUIFunctionLibrary : public UBlueprintFunctionLibrary
Remarks
Function Library primarily used for exposing functionality of UI related structs to Blueprints
Functions
| Type | Name | Description | |
|---|---|---|---|
| UInputAction * | GetConnectedInputAction_VCamConnection
(
const FVCamConnection& Connection |
Gets the Connected Input Action for the given VCam Connection The returned Input Action is only guaranteed to be valid if both IsConnected() is true AND the VCam Connection is set to require an Input Action If the VCam Connection doesn't require an Input Action then this may still return a valid Action if the Connection Point had an associated Input Action however you will need to test for this manually | |
| bool | GetConnectedInputAction_VCamWidget
(
UVCamWidget* Widget, |
Gets the input action mapped to ConnectionId on the widget. | |
| UVCamModifier * | GetConnectedModifier_VCamConnection
(
const FVCamConnection& Connection |
Gets the Connected Modifier for the given VCam Connection The returned Modifier is guaranteed to be valid if IsConnected() is true | |
| bool | GetConnectedModifier_VCamWidget
(
UVCamWidget* Widget, |
Gets the modifier connected to ConnectionId on the widget. | |
| bool | GetConnectionByName_VCamWidget
(
UVCamWidget* Widget, |
Gets a connection by its ID. | |
| FName | GetConnectionPointName_VCamConnection
(
const FVCamConnection& Connection |
Gets the name of the associated Connection Point for a given VCam Connection. | |
| bool | GetConnectionPointName_VCamWidget
(
UVCamWidget* Widget, |
Gets the connection point the connection ConnectionId attempts to connect to on the widget. | |
| bool | IsConnected_VCamConnection
(
const FVCamConnection& Connection |
Checks whether a given VCam Connection is successfully connected. | |
| bool | IsConnected_VCamWidget
(
UVCamWidget* Widget, |
Gets whether the ConnectionId is connected on the widget. |