Navigation
API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/Output
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVCamOutputProviderBase
- UVCamOutputRemoteSession
References
| Module | VCamCore |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Output/VCamOutputRemoteSession.h |
| Include | #include "Output/VCamOutputRemoteSession.h" |
Syntax
UCLASS&40;Meta&61;&40;DisplayName&61;"Unreal Remote Output Provider"&41;&41;
class UVCamOutputRemoteSession : public UVCamOutputProviderBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | FromComposureOutputProviderIndex | If using the output from a Composure Output Provider, specify it here | |
| TObjectPtr< URemoteSessionMediaCapture > | MediaCapture | ||
| TObjectPtr< URemoteSessionMediaOutput > | MediaOutput | ||
| int32 | PortNumber | Network port number - change this only if connecting multiple RemoteSession devices to the same PC |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UVCamOutputProviderBase
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Called when the provider is being shutdown such as before changing level or on exit | |
| void | Initialize () |
Called when the provider is brought online such as after instantiating or loading a component containing this provider Use Initialize for any setup logic that needs to survive between Start / Stop cycles such as spawning transient objects | |
| void | OnActivate () |
Called when the provider is Activated | |
| void | OnDeactivate () |
Called when the provider is Deactivated | |
| void | Tick
(
const float DeltaTime |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |