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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/Output > API/Plugins/VCamCore/Output/UVCamOutputProviderBase
Syntax
UPROPERTY (EditAnywhere, Instanced, Category="Output", Meta=(DisplayPriority="99"))
TObjectPtr < UGameplayViewTargetPolicy > GameplayViewTargetPolicy
Remarks
In game worlds, such as PIE or shipped games, determines which a player controller whose view target should be set to the owning cine camera.
Note that multiple output providers may have a policy set and policies might choose the same player controllers to set the view target for. This conflict is resolved as follows: if a player controller already has the cine camera as view target, the policy is not used. Hence, you can order your output providers array in the VCamComponent. The first policies will get automatically get higher priority.