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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/Modifier > API/Plugins/VCamCore/Modifier/UVCamModifier
- UObject::PostLoad()
- UVCamModifier::PostLoad()
References
| Module | VCamCore |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Modifier/VCamModifier.h |
| Include | #include "Modifier/VCamModifier.h" |
| Source | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Private/Modifier/VCamModifier.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.