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Defines the input devices a UVCamComponent will accept input from.
| Name | FVCamInputDeviceConfig |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Input/VCamInputDeviceConfig.h |
| Include Path | #include "Input/VCamInputDeviceConfig.h" |
Syntax
USTRUCT (BlueprintType )
struct FVCamInputDeviceConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedInputDeviceIds | TArray< FVCamInputDeviceID > | List of input devices from which input can trigger input actions. | Input/VCamInputDeviceConfig.h |
|
| bAllowAllInputDevices | bool | Determines how input devices are filtered: True: Every device is allowed. | Input/VCamInputDeviceConfig.h |
|
| InputMode | EVCamInputMode | Determines how input is to be treated (is it consumed? is it even allowed?). | Input/VCamInputDeviceConfig.h |
|
| LoggingMode | EVCamInputLoggingMode | What type of input should be logged. |
Tip: Filter the log by LogVCamInputDebug. | Input/VCamInputDeviceConfig.h | |