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Input struct for deciding whether an output provider can change its activation state.
| Name | FVCamCoreChangeActivationArgs |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Util/UnifiedActivationDelegate.h |
| Include Path | #include "Util/UnifiedActivationDelegate.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Can Activate Args"))
struct FVCamCoreChangeActivationArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputProvider | TObjectPtr< UVCamOutputProviderBase > | The output provider that is about to be changed | Util/UnifiedActivationDelegate.h |
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