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This stores information about the target for a given VCam Widget Connection Ideally this is controlled externally via a configurator system but can be set explicitly if required
| Name | FVCamConnectionTargetSettings |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/UI/VCamConnectionStructs.h |
| Include Path | #include "UI/VCamConnectionStructs.h" |
Syntax
USTRUCT (BlueprintType )
struct FVCamConnectionTargetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetConnectionPoint | FName | The name of the Connection Point to search for in a given VCam Modifier | UI/VCamConnectionStructs.h |
|
| TargetModifierName | FName | The name of the Modifier to search for in a given VCam Component's Modifier Stack | UI/VCamConnectionStructs.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValidSettings() |
UI/VCamConnectionStructs.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FVCamConnectionTargetSettings& Other |
UI/VCamConnectionStructs.h |