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Links a Modifier with a Name for use in a Modifier Stack.
| Name | FModifierStackEntry |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Modifier/ModifierStackEntry.h |
| Include Path | #include "Modifier/ModifierStackEntry.h" |
Syntax
USTRUCT ()
struct FModifierStackEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Modifier/ModifierStackEntry.h | |||
FModifierStackEntry
(
UVCamModifier& Modifier |
Modifier/ModifierStackEntry.h | ||
FModifierStackEntry
(
const FName& InName, |
If ModifierClass is provided then you must also supply a valid outer for the generated modifier. | Modifier/ModifierStackEntry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Controls whether the modifier actually gets applied. | Modifier/ModifierStackEntry.h |
|
| EditorGuid | FGuid | GUID used in the editor to identify specific stack entries during editor operations. | Modifier/ModifierStackEntry.h | |
| GeneratedModifier | TObjectPtr< UVCamModifier > | The current generated modifier instance. | Modifier/ModifierStackEntry.h |
|
| Name | FName | Identifier for this modifier in the stack. | Modifier/ModifierStackEntry.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FModifierStackEntry& Other |
Modifier/ModifierStackEntry.h | ||
bool operator==
(
const FModifierStackEntry& Other |
Modifier/ModifierStackEntry.h |