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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAttributeChange | Analogous to pxr::SdfChangeList::Entry::InfoChange, describes a change to an attribute. | ||
| FMatrix2D | Corresponds to pxr::GfMatrix2d. | ||
| FMatrix3D | Corresponds to pxr::GfMatrix3d. | ||
| FPrimChangeFlags | Analogous to pxr::SdfChangeList::Entry::_Flags | ||
| FScopedBlockNotices | |||
| FSdfChangeListEntry | Analogous to pxr::SdfChangeList::Entry, describes a generic change to an object | ||
| FUsdDelegates | |||
| FUsdListener | Registers to Usd Notices and emits events when the Usd Stage has changed | ||
| FUsdMemoryManager | |||
| IUnrealUSDWrapperModule | |||
| IUsdPrim | |||
| TScopedAllocs | Activates an allocator on construction and deactivates it on destruction | ||
| TUsdStore | Stores a USD object. | ||
| UnrealUSDWrapper |
Typedefs
| Name | Description |
|---|---|
| FScopedUnrealAllocs | |
| FScopedUsdAllocs |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EUsdActiveAllocator | |||
| EUsdDefaultKind | |||
| EUsdGeomOrientation | |||
| EUsdInitialLoadSet | |||
| EUsdInterpolationMethod | |||
| EUsdInterpolationType | |||
| EUsdListPosition | Corresponds to pxr::UsdListPosition, refer to the USD SDK documentation | ||
| EUsdLoadPolicy | Corresponds to pxr::UsdLoadPolicy, refer to the USD SDK documentation | ||
| EUsdPurpose | |||
| EUsdRootMotionHandling | |||
| EUsdSubdivisionScheme |
Functions
| Type | Name | Description | |
|---|---|---|---|
LLM_DECLARE_TAG_API
(
Usd, |
|||
| TSharedRef< ObjectType > | MakeSharedUnreal
(
ArgTypes&&... Args |
MakeShared version that makes sure that the SharedPointer allocs are made with the Unreal allocator. | |
| TUsdStore< UsdObjectType > | MakeUsdStore
(
ArgTypes&&... Args |
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | CurrentAperturePropertyName | ||
| FName | CurrentFocalLengthPropertyName | UCineCameraComponent properties. | |
| FString | DoubleSided | ||
| const TCHAR * | ExportedSkeletonPrimName | The prim name we always use when exporting Skeletons inside SkelRoots to USD. | |
| FName | HiddenInGamePropertyName | ||
| FName | HiddenPropertyName | ||
| const TCHAR * | IdentifierPrefix | ||
| const TCHAR * | Inherited | ||
| FName | InnerConeAnglePropertyName | ||
| FName | IntensityPropertyName | LightComponentBase properties. | |
| const TCHAR * | Invisible | ||
| const TCHAR * | LayerSavedComment | ||
| FName | LightColorPropertyName | ||
| FName | LightSourceAnglePropertyName | UDirectionalLightComponent properties. | |
| FName | ManualFocusDistancePropertyName | ||
| FString | MaterialAllPurpose | Material purpose tokens that we convert from USD, if available. | |
| FString | MaterialAllPurposeText | ||
| FString | MaterialFullPurpose | ||
| FString | MaterialPreviewPurpose | ||
| FString | ModelApplyDrawMode | ||
| FString | ModelDrawMode | Tokens from UsdGeomModelAPI that we need to reference from the UsdStageActor. | |
| FName | OuterConeAnglePropertyName | USpotLightComponent properties. | |
| FString | PrimvarsDisplayColor | ||
| FString | PrimvarsDisplayOpacity | ||
| FName | SensorHeightPropertyName | ||
| FName | SensorWidthPropertyName | ||
| FName | SourceHeightPropertyName | ||
| FName | SourceRadiusPropertyName | UPointLightComponent properties. | |
| FName | SourceWidthPropertyName | URectLightComponent properties. | |
| FName | TemperaturePropertyName | ||
| FName | TransformPropertyName | USceneComponent properties. | |
| const TCHAR * | TwoSidedMaterialSuffix | ||
| FString | UsdNamespaceDelimiter | The character used to separate property namespaces (usually just ':') | |
| FName | UseTemperaturePropertyName | LightComponent properties. |