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Unreal Engine C++ API Reference > Plugins > UnrealUSDWrapper > UsdWrappers
References
Module | UnrealUSDWrapper |
Header | /Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UsdWrappers/UsdAttribute.h |
Include | #include "UsdWrappers/UsdAttribute.h" |
Syntax
class FUsdAttribute
Remarks
Minimal pxr::UsdAttribute wrapper for Unreal that can be used from no-rtti modules.
Constructors
Type | Name | Description | |
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FUsdAttribute
(
const FUsdAttribute& Other |
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FUsdAttribute
(
FUsdAttribute&& Other |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Clear () |
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bool | ClearAtTime
(
double Time |
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bool | ClearMetadata
(
const TCHAR* Key |
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bool | Get
(
UE::FVtValue& Value, |
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FName | GetBaseName () |
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bool | GetMetadata
(
const TCHAR* Key, |
Auto conversion from/to pxr::UsdAttribute. |
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FName | GetName () |
Wrapped pxr::UsdAttribute functions, refer to the USD SDK documentation. |
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size_t | ||
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FSdfPath | GetPath () |
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FUsdPrim | GetPrim () |
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bool | GetTimeSamples
(
TArray< double >& Times |
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FName | GetTypeName () |
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bool | GetUnionedTimeSamples
(
const TArray< UE::FUsdAttribute >& Attrs, |
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bool | ||
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bool | HasMetadata
(
const TCHAR* Key |
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bool | HasValue () |
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bool | Set
(
const UE::FVtValue& Value, |
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bool | SetMetadata
(
const TCHAR* Key, |
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bool |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FUsdAttribute& Other |
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FUsdAttribute & | operator=
(
const FUsdAttribute& Other |
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FUsdAttribute & | operator=
(
FUsdAttribute&& Other |
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bool | operator==
(
const FUsdAttribute& Other |