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API > API/Plugins > API/Plugins/UnrealUSDWrapper > API/Plugins/UnrealUSDWrapper/UsdWrappers > API/Plugins/UnrealUSDWrapper/UsdWrappers/FSdfLayerBase
References
| Module | UnrealUSDWrapper |
| Header | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UsdWrappers/SdfLayer.h |
| Include | #include "UsdWrappers/SdfLayer.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Private/UsdWrappers/SdfLayer.cpp |
template<typename OtherPtrType>
bool operator==
(
const FSdfLayerBase < OtherPtrType > & Other
) const
Remarks
We have to implement templated comparison operators, or else we get ambigous conversions on the Mac targets when comparing FSdfLayer and FSdfLayerWeak