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Activates an allocator on construction and deactivates it on destruction
| Name | TScopedAllocs |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/USDMemory.h |
| Include Path | #include "USDMemory.h" |
Syntax
template<EUsdActiveAllocator AllocatorType>
class TScopedAllocs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| USDMemory.h | |||
TScopedAllocs
(
const TScopedAllocs< AllocatorType >& Other |
USDMemory.h | ||
TScopedAllocs
(
TScopedAllocs< AllocatorType >&& Other |
USDMemory.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TScopedAllocs() |
USDMemory.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TScopedAllocs & operator=
(
const TScopedAllocs< AllocatorType >& Other |
USDMemory.h | ||
TScopedAllocs & operator=
(
TScopedAllocs< AllocatorType >&& Other |
USDMemory.h |