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Minimal pxr::PcpLayerStackRefPtr wrapper for Unreal that can be used from no-rtti modules.
| Name | FPcpLayerStack |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UsdWrappers/PcpLayerStack.h |
| Include Path | #include "UsdWrappers/PcpLayerStack.h" |
Syntax
class FPcpLayerStack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UsdWrappers/PcpLayerStack.h | |||
FPcpLayerStack
(
const FPcpLayerStack& Other |
UsdWrappers/PcpLayerStack.h | ||
FPcpLayerStack
(
FPcpLayerStack&& Other |
UsdWrappers/PcpLayerStack.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPcpLayerStack() |
UsdWrappers/PcpLayerStack.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TUniquePtr< Internal::FPcpLayerStackImpl > | UsdWrappers/PcpLayerStack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Auto conversion from/to pxr::PcpLayerStackRefPtr. | UsdWrappers/PcpLayerStack.h | ||
FSdfLayerOffset GetLayerOffsetForLayer
(
const FSdfLayer& Layer |
UsdWrappers/PcpLayerStack.h | ||
FSdfLayerOffset GetLayerOffsetForLayer
(
const FSdfLayerWeak& Layer |
UsdWrappers/PcpLayerStack.h | ||
TArray< FSdfLayer > GetLayers() |
UsdWrappers/PcpLayerStack.h | ||
bool HasLayer
(
const FSdfLayer& Layer |
UsdWrappers/PcpLayerStack.h | ||
bool HasLayer
(
const FSdfLayerWeak& Layer |
UsdWrappers/PcpLayerStack.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
UsdWrappers/PcpLayerStack.h | ||
bool operator!=
(
const FPcpLayerStack& Other |
UsdWrappers/PcpLayerStack.h | ||
FPcpLayerStack & operator=
(
const FPcpLayerStack& Other |
UsdWrappers/PcpLayerStack.h | ||
FPcpLayerStack & operator=
(
FPcpLayerStack&& Other |
UsdWrappers/PcpLayerStack.h | ||
bool operator==
(
const FPcpLayerStack& Other |
UsdWrappers/PcpLayerStack.h |