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API > API/Plugins > API/Plugins/UnrealUSDWrapper
Analogous to pxr::SdfChangeList::Entry::InfoChange, describes a change to an attribute. Here we break off PropertyName and Field for simplicity
| Name | FFieldChange |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/USDListener.h |
| Include Path | #include "USDListener.h" |
Syntax
struct FFieldChange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Field | FString | USDListener.h | ||
| NewValue | UE::FVtValue | USDListener.h | ||
| OldValue | UE::FVtValue | USDListener.h |